Similarly, holding down the mouse halfway between top-center and top-right turns you right while simultaneously moving you forward. Holding it down halfway in between turns and strafes you at the same time. Holding down the mouse when the cursor is at the middle-right mostly strafes you. For instance, on the right side of the screen, holding down the mouse when the cursor is all the way at the top mostly turns you to the right. When you move with the mouse, the game kind of blends what you're doing based on the mouse position. Movement with the numberpad is a bit too slow, but it's the only way to turn and strafe precisely. ![]() Despite Thalion's bragging about its 3D engine, I would have preferred the tile-based movement of Amberstar. Even with things moving faster, I don't really like the interface.
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